Each team gets the chance to ban a certain number of champions, preventing anyone in the match from playing those champions. This phase allows teams to strategically remove champions that are perceived as threats or counter picks to their planned composition.
Teams take turns selecting their champions. Unlike in Quick Play, each champion can only be selected by one player in the match, eliminating mirror matchups (where both teams have the same champion).
The order of picking is usually alternated between teams - one team picks one (or two, depending on the setup) champion(s), then the other team picks, and so forth. This alternating pattern adds a layer of strategy to champion selection.
Players can choose champions who are strong against the opponents' selections. This requires knowledge of champion matchups and team composition strategies.
Some champions can be played in multiple roles. Picking such champions early can give a strategic advantage by keeping the team's true composition ambiguous.
In ranked play, players usually choose their preferred roles before entering the queue, and the Draft Pick system assigns roles to ensure a balanced team composition.
By allowing bans and unique champion selections, Draft Pick tends to result in more balanced and strategically complex games.
Players can learn more about strategic planning and champion matchups, which is crucial for higher-level play.
Bans and unique selections prevent the same few highly popular or powerful champions from being present in every game.
Draft Pick is favored in competitive play because it adds depth and strategic planning to the game setup, making the pre-game phase just as important as the gameplay itself. It’s a mode that tests not only the players' in-game skills but also their understanding of the broader game meta.
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