League of Legends ADC's Full Attack Range
League of Legends ADC's Full Attack Range League of Legends ADCs come with various attributes that cater to every player's gaming style and...

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Attack range decides who can hit whom in the laning phase. A marksman who outranges the enemy can trade with minions in between, punish a careless step forward, and stay behind the front line in a team fight. This guide lists the base attack range of many popular ADCs in League of Legends, sorted from longest to shortest, and explains how to use the numbers in a real game.
How Attack Range Is Measured
League of Legends measures range in game units. A range of 550 means the champion can start a basic attack against a target up to 550 units away, measured from the champion's center to the target's edge. The number you see on a champion's stats page is the base range at level 1, and some champions gain range from abilities, items or levels. For example, Tristana's range grows as she levels, and Jinx changes range with her Q.
The figures below are the base ranges commonly listed for each champion. We could not re-check every value against the live client for this update, and Riot adjusts champions regularly, so open the champion's stats panel in the client or the official League of Legends wiki before you rely on a number for a decision.
ADC Attack Range, Longest to Shortest
| Champion | Base attack range | Note |
|---|---|---|
| Caitlyn | 650 | Longest base range among the common marksmen |
| Ashe | 600 | Her slow makes the range easy to use |
| Senna | 600 | Often played as a support as well |
| Smolder | 575 | Scales through his passive |
| Varus | 575 | Ability-based builds are also common |
| Tristana | 550 to 669 | Range grows with level |
| Ezreal | 550 | Mixes attacks with ranged abilities |
| Jhin | 550 | Long-range abilities extend his threat zone |
| Zeri | 550 | Her Q is the main way she deals damage |
| Miss Fortune | 550 | Her passive and ultimate reward positioning |
| Twitch | 550 | Gains extra range during his ultimate |
| Vayne | 550 | Relies on short windows of safe attacking |
| Aphelios | 550 | Weapon choice changes how he plays |
| Draven | 550 | Needs catching his axes to stay strong |
| Corki | 550 | Often builds around his abilities |
| Jinx | 525 | Rocket launcher form adds range |
| Kai'Sa | 525 | Dives in with her ultimate |
| Kalista | 525 | Hops when attacking |
| Xayah | 525 | Feathers extend her damage |
| Seraphine | 525 | Plays as a mage or support as well |
| Sivir | 500 | Her Q is a long-range line |
| Lucian | 500 | Short range but strong burst |
| Kog'Maw | 500 | Gains range from his W |
| Samira | 500 | Gets extra effects at close range |
If a champion you play is missing from the table, check the official wiki or the stats panel. Not every marksman is listed, and some champions have multiple forms with different ranges.
Why 25 or 50 Units Matter
The difference between 525 and 550 looks small, but it changes who can attack first when two marksmen walk toward the same minion. In practice:
- Longer range wins small trades. If you outrange your opponent, you can hit them when they step up to last-hit a minion, and they cannot hit back without moving toward you.
- Shorter range needs a plan. Lucian, Samira and Kog'Maw have to trade with abilities, cooldowns or an engage from their support. They look weaker on paper but have strong tools to close the gap.
- Range works with the support. A support with a hook, slow or shield can turn a range disadvantage into an advantage. Compare your support's range with the enemy's before the minions meet.
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Range Beyond the Number
Attack range is only one part of an ADC's strength. When you pick a champion, also consider:
- Mobility. Ezreal and Kai'Sa have dashes that make their lower range less risky.
- Burst versus sustained damage. Some marksmen win through a quick burst, others through steady attacks in long fights.
- Dependence on the support. Champions like Jhin or Zeri get a lot of value from a specific type of partner. Our guides to supports for Jhin and supports for Zeri show what to look for.
- Item power spikes. A short-range champion can be stronger than a long-range one once key items are finished.
If you are new to the role, our explanation of what an ADC does covers the basics of farming, positioning and team fights.
Reading the Table in a Real Game
When you look at a matchup, compare three things: your range, the enemy ADC's range and the range of the enemy support. A marksman with the longest range can still be pushed back if the enemy support has a hook or a long slow. Likewise, a short-range marksman can play comfortably next to a support with strong peel. Use the table to predict who will be able to trade first, then confirm it in the early minions.
Practice Tips
- Look for the attack range display option in the in-game settings (the Hotkeys tab is a good place to start) so you can see your range and your opponent's range during the laning phase.
- Use a practice tool or a custom game to walk toward a minion with different champions. You will quickly feel how far 550 is compared with 500.
- When you are outranged, hold your position behind the minion wave and wait for the enemy to step forward. Do not walk into their range for a single minion.
- Watch replays of your own losses. If you were hit while trying to last-hit, ask whether you were inside their range or whether you simply stood too far forward.
Conclusion
Caitlyn and Ashe have the longest base attack range among the usual bottom lane picks, while champions such as Lucian, Samira and Kog'Maw have to use abilities and positioning to make up for shorter reach. Treat these numbers as a starting point and confirm them in the client after each patch. If you want an experienced player to review your laning decisions, our LoL coaching service can go through your replays, and our LoL ranks guide explains how divisions and promotions work.
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