League Of Legends Patch 12.21
Welcome to League Of Legends Patch 12.21 Highlights! This patch will not be like other patches. Why is that? Because it’s actually too short. So, there really isn’t much to cover. But knowing what the next days will bring is still valuable.
Let’s talk about K’Sante. We think it will cause some sort of controversy against the way we play LoL. We hope you are ready for it. Because it is possible to learn more about him. In the summary of League Of Legends Patch 12.21, we will highlight:
- Upcoming Views
So let’s get started!
League Of Legends Patch 12.21 and Champions 2022
Let’s start with the latest champion K’Sante!!!
Passive – Fearless Instinct
K’Sante’s damaging abilities mark enemies hit for a short time. Attacking a marked enemy consumes the mark to deal damage plus maximum health physical damage. – New
All Out: Attacking a marked enemy instead deals physical damage and bonus maximum health true damage. – New
Q – Ntofo Attacks
K’Sante swings his weapon, dealing physical damage to a small area around him and Slowing targets for a short time. – New If an enemy is hit, K’Sante gains a stack for a short time. At 2 stacks, K’Sante instead fires a shockwave that Attracts enemies – New
All Out: This ability’s cooldown is reduced and no longer slows targets hit. – New
W – Path Maker
Start Charging: K’Sante defensively upgrades his weapons for a short time, becoming Unstoppable and reducing incoming damage. – New
Release: K’Sante dashes forward, dealing a percentage of maximum health physical damage, Back Knock, and Stun to enemies he passes through for a short period of time based on charge time. – New
All Out: This ability refreshes its cooldown, increases damage reduction, deals additional physical damage based on charge time, and doubles charge and dash speed. – New
E – Footwork
K’Sante dashes to briefly gain a shield. If dashed to an ally, the distance increases significantly and they are also Shielded. Other spells can be cast during this ability. – New
All Out: This ability’s dash speed is increased. Dashing to a targeted location increases range and can pass over walls. – New
R – All Out
K’Sante shatters his ntofos, dealing physical damage and Back Kicking an enemy champion. Enemies hitting a wall take greater physical damage, are Knocked Back over the wall, and are briefly Stunned. K’Sante then chases after the enemy and goes All Out for a long time. – New
All Out K’sante loses a percentage of her maximum health, bonus armor, and bonus magic resist. K’Sante gains attack power, knows everything and transforms his abilities. – New I think K’Sante brings a lot of variety to the game as his kit develops various gameplay modifications.
It’s kind of like Sett. When released, humans were extremely careful with his spells, as his w could give him the shield based on recent damage. I personally think he is a champion worth trying as I plan to lead him.
Q – Orb of Deception
Mana Cost: 60/70/80/90/100 ⇒ 55/65/75/85/95 – Empowered
Damage Per Pass: 40/65/90/115/140 (+40% AP) ⇒ 40/65/90/115/140 (+45% AP) – Empowered
I really like these power-ups because Ahri is one of the champions I play the most. This includes ranked games. These buffs should allow me to push the waves even faster and change the runes I play. Chances are, I might switch to cookies instead of the minion deregister rune, since swapping won’t be much easier than it used to be.
Base Health: 653 ⇒ 633 – Angered
Base Magic Resist: 32 ⇒ 28 – Angered
W – Extreme Speed
Bonus Attack Speed: 40/53/66/79/92% ⇒ 30/43/56/69/82% – Angered
Who would have thought that Blitzcrank would get nerfs in the next patch? Buffs did him good. No wonder he made a mess in subsequent patches. Hopefully, these nerfs don’t prevent it from being played. I think Malzahar got a pretty interesting change!
E – Malefic Opinions
Kill Confirmed: Malefic Visions will now execute minions below 15 – 45 health (level 1-11) – New
TRUE! Now farming with Malzahar will be easier than ever. I think this is pretty interesting. Making gameplay easier and easier can also be a bit controversial as it could cause problems for the future of the game.
E – Make Rain
Magic Damage: 70/100/130/160/190 (+100% AP) ⇒ 70/100/130/160/190 (+120% AP) – Empowered
Slow: 50% (+4% per 100 AP) ⇒ 40% (+6% per 100 AP) – Angered
R – Lead Time
Damage Per Wave: 75% AD + 20% AP ⇒ 75% AD + 25% AP – Empowered
Is Riot Games trying to entice us into AP Miss Fortune? Embrace yourself because AP Varus wasn’t a commodity back then!